Digital Media · Earthly/Geo/Astro · Technology

The Satellite – Visualization Development

A detailed account of where we’re at with visualization software for The Satellite including the new generative clouds.

Art/Aesthetics · Digital Media · Film/Video/New Media · Performativity · Technology

SOFTWARE – An Exhibition (1970)

An art catalogue of an exhibition which explores the creative potential of communication technologies, with ideas and approaches which are relevant today.

Software was a show curated by an artist and critic Jack Burnham for the Jewish Museum in Brooklyn, New York City, 16 September – 8 November 1970, and the Smithsonian Institution, Washington, D.C., 16 December 1970 – 14 February 1971. The show put together computers and conceptual artists, linking them through the idea of software as a process or a program to be carried out by a machine or, why not, by the audience based on “instruction lines” formulated by the artist.

Participating artists: Vito Acconci, David Antin, Architecture Group Machine M.I.T., John Baldessari, Robert Barry, Linda Berris, Donald Burgy, Paul Conly, Agnes Denes, Robert Duncan Enzmann, Carl Fernbach-Flarsheim, John Godyear, Hans Haacke, Douglas Huebler, Joseph Kosuth, Nam June Paik, Alex Razdow, Sonia Sheridan, Evander D. Schley, Theodosius Victoria, Laurence Weiner.

Download HERE

Text and PDF via Monoskop Log

Digital Media · Eco/Adaptable · Education · Science · Technology · Theory · Videos

Life in Code and Software: Mediated Life in a Complex Computational Ecology

This book explores the relationship between living, code and software. Technologies of code and software increasingly make up an important part of our urban environment. Indeed, their reach stretches to even quite remote areas of the world. Life in Code and Software introduces and explores the way in which code and software are becoming the conditions of possibility for human living, crucially forming a computational ecology, made up of disparate software ecologies, that we inhabit. As such we need to take account of this new computational environment and think about how today we live in a highly mediated, code-based world. That is, we live in a world where computational concepts and ideas are foundational, or ontological, which I call computationality, and within which, code and software become the paradigmatic forms of knowing and doing. Such that other candidates for this role, such as: air, the economy, evolution, the environment, satellites, etc., are understood and explained through computational concepts and categories.

Introduction: What is Code and Software?
Thinking Software
Code Literacy (‘iteracy’)
Decoding Code
Software Ecologies
Attributions

Text and Image via Life in Code and Software. Content edited by David M. Berry

Design · Digital Media · Performativity · Sculpt/Install · Sonic/Musical · Technology

Meet Gijs Gieskes

Gijs Gieskes is a sonic artist/craftsman/circuit-bender/electrician/digi-magician/industrial designer/educator among other things. As you travel through his website, you will find how wonderfully generous and transparent he is about his process and work. Bellow you will find some audio visual samples of his work.

Acid-Machine

Analog Hard Disk 2

Cappuccino Synth

Image Scan Sequencer

Test_Lab: Audio_Objects (2007); Photo by Jan Sprij