How does a machine verify the identity of a human being? Irises, heartbeats, fingertips and voices, for starters.
Authentication has been a tough nut to crack since the early days of the Web. Now comes a batch of high-tech alternatives, some straight from science fiction, as worries grow about the security risks associated with traditional user name and password systems.
Apple on Tuesday introduced two new iPhones, including for the first time a model with a fingerprint sensor that can be used instead of a passcode to open the phone and buy products. The new feature is part of a trove of authentication tools being developed for consumers, and not just for phones.
Some of these, like the fingerprint sensor, involve the immutable properties humans are encoded with, while others turn our phones into verification devices.
Excerpt from an article written by SOMINI SENGUPTA at NYT. Continue THERE
Computer scientists at the University of Glasgow are participating in a new project to develop a search engine which will draw its results from sensors located in the physical world.
As the Internet continues to expand, public access to net-connected sensors such as cameras and microphone arrays is increasing. The European-funded project, known as SMART, for ‘Search engine for MultimediA Environment geneRated content’, aims to develop and implement a system to allow internet users to search and analyze data from these sensors.
By matching search queries with information from sensors and cross-referencing data from social networks , such as Twitter, users will be able to receive detailed responses to questions such as ‘What part of the city hosts live music events which my friends have been to recently?’ or ‘How busy is the city center?’ Currently, standard search engines such as Google are not able to answer search queries of this type.
Excerpt of an article at R&Dmag. Continue HERE
Search engine for MultimediA enviRonment generated contenT
Image via Scottish Sensor Systems Centre
Gestalten Books: Thanks to the omnipresence of computers, cell phones, gaming systems, and the internet, a broad audience has traded its past reservations against technology for an almost insatiable curiosity for all things technical. Against this background, unprecedented new tools and possibilities are opening up for the world of design. In addition to sketchbooks and computers, young designers are increasingly using programming languages, soldering irons, sensors, and microprocessors as well as 3D milling or rapid prototyping machines in their work. The innovative use of powerful hardware and software has become affordable and, most of all, much easier to use. Today, the sky is the limit when it comes to ideas for experimental media, unconventional interfaces, and interactive spatial experiences.
A Touch of Code shows how information becomes experience. The book examines how surprising personal experiences are created where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. These include brand and product presentations as well as thematic exhibits, architecture, art, and design.
The comprehensive spectrum of innovative spatial and interactive work in A Touch of Code reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.
A Touch of Code