Mafra Palace Library in Mafra, Portugal
Tripitaka Koreana at the Haeinsa Temple in South Korea
Biblioteca Malatestiana in Cesena, Italy
Codrington Library at All Souls College in Oxford
Abbey of St Gall Library in St Gallen, Switzerland
George Peabody Library, Baltimore
“Will this study serve merely as a memorial to a defunct building type?” James W. P. Campbell poses this troubling question at the start of his odyssey through the library buildings of the world. Over 300 pages – and nearly 300 illustrations – later he answers his own query with cautious optimism: “humankind has created an extraordinary variety of spaces in which to read, to think, to dream and to celebrate knowledge. As long as it continues to value these activities, it will continue to build places to house them. Whether they will involve books or will still be called libraries only time will tell”.
Well, this is Thames and Hudson’s third attempt in a decade to get to grips with this theme. And it is by far the best. The first, The Most Beautiful Libraries of the World by Jacques Bosser and Guillaume de Laubier (2003), was little more than a picturebook with anecdotal captions. The coverage was primarily European and post-Renaissance: only Boston, Washington, New York and St Petersburg slipped inside the cultural fence. The second attempt – Libraries (2005) – was sadly defective: a random package of images by Candida Hofer, without text apart from a rambling preface by Umberto Eco. On every count – scholarship, production, readability – The Library: A world history is way ahead of its predecessors, particularly with regards to production and design. The photographs by Will Pryce are technically flawless, and they give point and purpose to a text which is not only informative but persuasive. The message is clear: of the making of libraries there can be no end.
The Library: A World History Hardcover
by James W. P. Campbell (Author), Will Pryce (Photographer)
Excerpt from an article written by J. MORDAUNT CROOK at TLS. Continue THERE
Will there be Bingo in Utopia? It is hard to say. The emancipatory potential of bingo as praxis has been criticized from the earliest days of modern social theory. In 1862 Marx was prompted to write the first draft of what became Theories of Surplus Value during very straitened financial circumstances (he had pawned the clothes of his children and his maid, Helene Demuth) brought on mostly by clandestine visits to an East London bingo emporium, where he would play games of “Housey-Housey” while his wife Jenny believed him to be at the British Library conducting research. The game itself was for some time believed to be mentioned by Marx directly in a well-known if difficult section of the Grundrisse:
Capital’s ceaseless striving towards the general form of wealth drives labour beyond the limits of its natural paltriness, and thus creates the material elements for the development of the rich individuality which is as all-sided in its production as in its consumption, and whose labour also therefore appears no longer as labour, but as the full development of bingo itself, in which natural necessity in its direct form has disappeared; because natural need has been replaced by historically produced need.
Excerpt from a text by KIERAN HEALY, Crooked Timber. Continue HERE
MIT is leading an ambitious new project to reinvent how robots are designed and produced. Funded by a $10 million grant from the National Science Foundation (NSF), the project will aim to develop a desktop technology that would make it possible for the average person to design, customize and print a specialized robot in a matter of hours.
“This research envisions a whole new way of thinking about the design and manufacturing of robots, and could have a profound impact on society,” says MIT Professor Daniela Rus, leader of the project and a principal investigator at the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL). “We believe that it has the potential to transform manufacturing and to democratize access to robots.”
“Our goal is to develop technology that enables anyone to manufacture their own customized robot. This is truly a game changer,” says Professor Vijay Kumar, who is leading the team from the University of Pennsylvania. “It could allow for the rapid design and manufacture of customized goods, and change the way we teach science and technology in high schools.” Continue HERE
Text and Image via MIT News
The Theatre of Synthetic Realities is a series of real and fictitious locations and events, actors and devices that attempt to question our production, embodiment and perception of social space as mediated through technology. Through the use of ubiquitous personal and mobile computing we have become both constant consumers and producers of information, both live receiver and transmitter. We, and our environments, exist simultaneously as physical and real-time digital manifestations, as such augmenting our relationship to space, time and experience.
Text and Image via Madhav Kidao
Making Friends and Other Functions is a illustration of a possible iteration of the Theatre. Working collaboratively and symbiotically with a network of semi-autonomous machine actors, the designer/editor attempts to recreate a film for a live global audience, through the use of unwilling actors. The machines construct their own reality based upon the information they extract from their environment alongside the selective guidance of the observer. This is ultimately a task with no beginning or end, and fundamentally questionable ethical integrity.