Digital Media · Sonic/Musical · Technology

How Do Our Brains Process Music? by David Byrne

In an excerpt from his new book, David Byrne explains why sometimes, he prefers hearing nothing:

“I listen to music only at very specific times. When I go out to hear it live, most obviously. When I’m cooking or doing the dishes I put on music, and sometimes other people are present. When I’m jogging or cycling to and from work down New York’s West Side Highway bike path, or if I’m in a rented car on the rare occasions I have to drive somewhere, I listen alone. And when I’m writing and recording music, I listen to what I’m working on. But that’s it.

I find music somewhat intrusive in restaurants or bars. Maybe due to my involvement with it, I feel I have to either listen intently or tune it out. Mostly I tune it out; I often don’t even notice if a Talking Heads song is playing in most public places. Sadly, most music then becomes (for me) an annoying sonic layer that just adds to the background noise.

As music becomes less of a thing—a cylinder, a cassette, a disc—and more ephemeral, perhaps we will start to assign an increasing value to live performances again. After years of hoarding LPs and CDs, I have to admit I’m now getting rid of them. I occasionally pop a CD into a player, but I’ve pretty much completely converted to listening to MP3s either on my computer or, gulp, my phone! For me, music is becoming dematerialized, a state that is more truthful to its nature, I suspect. Technology has brought us full circle.”

Text and Image via the Smithsonian. Continue THERE

Digital Media · Film/Video/New Media · Performativity · Sculpt/Install · Sonic/Musical

“unnamed soundsculpture” by Daniel Franke & Cedric Kiefer / Kinect

Produced by onformative and chopchop the “unnamed soundsculpture” is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person.

For the work the team asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect) using Processing, in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud) in 3D Studio Max, so they were able to use the collected data throughout the further process.

Text and Images via Creative Aplications. Click HERE for more info.