Design · Fashion · Performativity

The Alternative Limb Project

The Alternative Limb Project offers a personal and friendly bespoke service, which provides unique prosthetics to blend in with the body or stand out as a unique piece of art, reflecting the wearer’s imagination, personality and interests. We will involve the wearer in all stages of the process from conception of ideas to the final work. An alternative-style limb can help to break down social barriers, delight the eye and provide an unusual talking point. Text and Images via ALP

Stereo leg front view.

Close up of Ryan Seary’s Removable Muscle leg, photog by Omkaar Kotedia.

Kiera Roche wearing a floral leg fitted at ProActive Prosthetics

Design · Fashion · Science

Periodic Bling

ITSNONAME (INN) is an American husband and wife design brand. With over 20 years collective experience within the art, graphic design, interactive design, fashion & advertising industries, the duo takes cues from nature and science to deliver intuitive design creations.

Bio · Design · Fashion · Science · Technology

Ultra-Thin Circuits On Your Skin

Transistors. Resistors. Capacitors. Inductors. Diodes. RF antennas. Inductive coils. Lithium ion batteries. These are the components of microprocessors, wireless communications, and energy storage. Today you’ll find them in your phone. Tomorrow, you may wear them right on your body.

Research by John Rogers, a materials scientist at the University of Illinois, has woven each of these technological building blocks into incredible skin-wearable circuits. They stick on your skin with a stamp. They can stretch and flex with the natural movements of your body, lasting about two weeks until they flake off from natural exfoliation. And since they’re in direct contact with the skin, they can integrate with you more seamlessly than the iPhone, Nike+ Fuelband or any other wearable product that’s been conceived to date.

“Our aim is to enable hardware that integrates much more naturally with the body,” Rogers says. “Conventional hard electronics, built on silicon wafers in the usual way, are unacceptable for generalized, everyday continuous use and monitoring, due to extreme mismatches in shape, weight and stiffness from tissues of the body.”

Excerpt from an article written by Mark Wilson at Co.Design. Continue HERE

Design · Earthly/Geo/Astro · Fashion

The Space History SALE

Space History auctions focus on space exploration from the early days of Project Mercury and Vostok through the Gemini missions, the historic Apollo moon landings, Soyuz, Skylab, ASTP, and beyond.

The auctions feature photographs, flight plan sheets, Robbins medallions, models, patches, emblems, flags, lunar surface equipment and other hardware, much of it flown and often signed and inscribed by astronauts and cosmonauts such as Neil Armstrong, Buzz Aldrin, and Yuri Gagarin.

The sales take place annually in New York, and highlights have included Armstrong’s “One Small Step for a Man” signed quotation ($150,000), the Apollo 11 lunar surface star chart ($218,000) and Leonov’s 1975 ASTP space suit ($240,000). Bonhams is a market leader in this rapidly growing field. Go to Bonhams for more info.

Sold for US$ 9,375 inc. premium: SOVIET SURFACE-TO-AIR MISSILE ENGINE. Liquid propellant sustainer powerplant, designed by the bureau of celebrated rocket engine designer Alexei M. Isayev. 39 x 14 x 14 inches, approximately 140lb when crated. Constructed of various alloys, one duct with cloth tape insulation and paper label reading “20[Cyrillic D]6510-30/3,” various inspection marks mostly in red. Apparently unfired.

Sold for US$ 8,125 inc. premium: Flown packet of dehydrated Potato Soup, 7 x 8 inches. An attached identification label reads: “POTATO SOUP, 5 oz. hot water, 5 – 15 minutes, 058” with an inspection stamp. On the reverse side an additional tag reads: “SERIAL NO. FAU 473.” Included is a Typed Letter Signed by FRED HAISE. Potato Soup carried on the Apollo 13 flight but not consumed.

Art/Aesthetics · Design · Fashion · Human-ities · Performativity · Videos

Archaeological Hairstyling: Stylist Turns Ancient Hairdo Debate on Its Head

By day, Janet Stephens is a hairdresser at a Baltimore salon, trimming bobs and wispy bangs. By night she dwells in a different world. At home in her basement, with a mannequin head, she meticulously re-creates the hairstyles of ancient Rome and Greece.

Ms. Stephens is a hairdo archaeologist.

Her amateur scholarship is sticking a pin in the long-held assumptions among historians about the complicated, gravity-defying styles of ancient times. Basically, she has set out to prove that the ancients probably weren’t wearing wigs after all.

“This is my hairdresserly grudge match with historical representations of hairstyles,” says Ms. Stephens, who works at Studio 921 Salon & Day Spa, which offers circa 21st-century haircuts.

Excerpt from an article written by ABIGAIL PESTA at the WSJ. Continue HERE


Analysis and recreation (upon a live model) of the “seni crines” hairstyle of ancient Rome’s Vestal Virgin priestesses. Research based on ancient artifacts and primary sources. An amplificaton of the poster presented at the Archaeological Institute of America annual meeting, January 3-6, 2013.


Janet Stephens’ recreation of a possible tutulus hairstyle, ca. 40 BC using period appropriate tools and techniques. Based on a sculpture in the Capitoline Museum, Rome. Bibliography included.

More Info on Jane Stephens:

Janet Stephens: Intrepid Hairdressing Archaeologist
Jane Stephens’ YouTube

Design · Fashion · Technology

The anti-drone hoodie and anti-drone scarf

Building off previous work with CV Dazzle, camouflage from face detection, Stealth Wear continues to explore the aesthetics of privacy and the potential for fashion to challenge authoritarian surveillance. Presented by PRIMITIVE at TANK MAGAZINE HQ will be a suite of new designs, made in collaboration with NYC fashion designer Johanna Bloomfield, that tackle some of the most pressing and sophisticated forms of surveillance today. Including:

The anti-drone hoodie and anti-drone scarf: garments designed to thwart thermal imaging, a technology used widely by UAVs.

The XX-shirt: a x-ray shielding print in the shape of a heart, that protects your heart from x-ray radiation

And the Off Pocket: an anti-phone accessory that allows you to instantly zero out your phone’s signal

Accompanying each project will be videos and tests revealing the process behind each technology and counter technology.

In Privacy We Trust,

Adam Harvey

All text via Adam Harvey

Design · Fashion · Performativity

Masks by Bertjan Pot

Bertjan Pot wanted to find out if by stitching a rope together he could make a large flat carpet. Instead of flat, the samples got curvy. When Bertjan was about to give up on the carpet, Vladi (his colleague and friend) came up with the idea of ​​shaping the rope into masks.

Design · Digital Media · Fashion · Performativity · Technology · Videos

hi-Call: Bluetooth-enabled winter gloves

hi-Call is a Bluetooth glove that allows you to talk through your hand.
The left glove has a speaker and a microphone sewed into thumb and pinkie, in order to speak to the phone, while protecting from cold.
A pair of warm gloves, perfect for every sport, from skiing to running, with hi-Call you can control the touch screen of your smartphone thanks to the capacitive technology.

Fashion · Performativity · Photographics

Water Wigs

As Tim Tadder explains: We just finished shooting a new project we call Water Wigs. The concept is simple and it is another visual exploration of something new and totally different. We found a bunch of awesome bald men and hurled water balloons at their heads, to capture the explosion of water at various intervals. The result a new head of of water hair! We used a laser and sound trigger to capture the right moments for each subject to create just the head of hair that fit best with the face.

See +++ HERE

Bio · Book-Text-Read-Zines · Fashion · Performativity

Paper Passion, a perfume with paper fragrance

Paper Passion fragrance by Geza Schoen, Gerhard Steidl, and Wallpaper magazine, with packaging by Karl Lagerfeld and Steidl.

“The smell of a freshly printed book is the best smell in the world.” Karl Lagerfeld

This tells the story of a passion and a twisting plot to put the particular bouquet of freshly printed books in a bottle. Gerhard Steidl was first alerted to the importance of the smell of a book by Karl Lagerfeld, prompting a passion for paper and the composition of a scent on the pages of a book. To Wallpaper* magazine the pairing of the publisher with the perfumer seemed a natural partnership and so the idea for Paper Passion was born. Wallpaper* magazine commissioned master perfumer Geza Schoen to create a fragrance based on the smell of books to be part of the Wallpaper* magazine Handmade exhibition in Milan.

Text and Image via STEIDL

Art/Aesthetics · Blog-Sites · Book-Text-Read-Zines · Design · Fashion · Sonic/Musical

The Avant/Garde Diaries

According to Merecedes Benz: The Avant/Garde Diaries is a digital interview magazine that documents personal views on the avant-garde.
 Rather than labeling people avant-garde, we try to see through the eyes of people, who we admire for what they do. For each article we ask contributors from the creative field to introduce someone or something they consider to be ahead of time and explain why. The result will be a compendium of various, very personal perspectives that disclose new ways of thinking and spread inspiration.

Corresponding to this digital platform, festivals will be hosted in metropolises around the world. Each event will be curated by an expert from the creative industry, showcasing his or her personal view on avant-garde. For information on upcoming and past events please check the Event category on this site.

www.theavantgardediaries.com

Design · Digital Media · Fashion

3D Apparel CAD: CLO 3D and Marvelous Designer

South Korean 3D CAD software developed specifically for professionals designing clothing:

CLO 3D is Easy-to-Use 3D Apparel CAD, enables you to design, to view 3D samples in real-time and to communicate easily with partners. It is possible to create a virtual sample photo-realistically within 1 hour using your 2D pattern. You can send 3D clothing data in network to colleagues, and it’ll enable you to communicate effectively with your team members across the globe. You can view in real-time the impromptu changes in patterns, designs, colors, fabric design with others.

Marvelous Designer is the company’s sister product with the same interface also used for designing virtual clothing.

Intuitive Pattern Design: Support for full pattern design functions.
Easy sewing and folding: Easy-to-use sewing operations – Support for Tuck, Shirring, Pleat, Gather, Ironed line making.
Fast and Accurate Draping: The fastest draping speed – Support for a variety of physical properties – One-click pattern placement using “Arrangement Point”.
Realtime Rendering: High-quality realtime rendering.

CLO 3D
Marvelous Designer

Book-Text-Read-Zines · Design · Fashion · Social/Politics

BECOMING FASHION-ABLE

What happens if a designer within the world of fashion encourages political activism? Otto von Busch describes a designer role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. On Friday October 24th 2008 he defends his thesis at the School of Design and Crafts, University of Gothenburg.

Otto von Busch’s thesis, with the title ”Fashion-able: Hacktivism and Engaged Fashion Design”, consists of a series of extensive projects from fashion which aim to explore a new designer role for fashion. A role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism.

This social design practice can be called “the hacktivism of fashion”, an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship.

Download PDF HERE

Text via HDK-School of Design and Crafts

Design · Digital Media · Fashion · Videos

‘INTIMACY 2.0′

‘INTIMACY′ is a fashion project exploring the relation between intimacy and technology. Its high-tech garments entitled ‘Intimacy White’ and ‘Intimacy Black’ are made out of opaque smart e-foils that become increasingly transparent based on close and personal encounters with people.

Social interactions determine the garmentsʼ level of transparency, creating a sensual play of disclosure.

INTIMACY 2.0 features Studio Roosegaardeʼs new, wearable dresses composed of leather and smart e-foils which are daringly perfect to wear on the red carpet. In response to the heartbeat of each person, INTIMACY 2.0 becomes more or less transparent.

Currently Studio Roosegaarde is selecting haute couture designers to develop the next INTIMACY 3.0 fashion line for men and women.

Specifications: 2010-2011. ʻBlackʼ and ʻWhiteʼ dresses, length 100cm, width 40 cm. Smart foils, wireless technologies, electronics, LEDs, copper and other media.

Art/Aesthetics · Blog-Sites · Book-Text-Read-Zines · Fashion · Performativity

WET: The Magazine of Gourmet Bathing

WET: The Magazine of Gourmet Bathing, also known as WET Magazine, or simply WET, was originally published between 1976-81 in Venice, California by Leonard Koren. The story behind the making of WET is the subject of Making WET: The Magazine of Gourmet Bathing.

Bio · Fashion · Science · Sculpt/Install · Sonic/Musical · Videos

Communicating Bacteria – The normal flora project

“Communicating Bacteria” is a new collaboration between Anna Dumitriu, Dr Simon Park and Dr John Paul, which explores new research currently being undertaken in the field of bacterial communication through the development of an art installation that combines bioart, textiles and video projections.

Bacteria have intricate communication capabilities, for example: quorum sensing (voting on issues affecting the colony and signaling their presence to other bacteria); chemotactic signaling (detecting harmful or favorable substances in the environment); and plasmid exchange (e.g. for transfer of antibiotic resistance genes). This is now being investigated as a form of social intelligence as it is realized that these so called ‘simplest’ of life forms can work collectively, obtain information about their environment (and other cells) and use that information in a ‘meaningful’ way. Using signaling chemicals such as Homoserine Lactone, the bacteria pass on messages to nearby cells, which can be either part of their colony or other living cells (including eukaryotic and plant cells).

Dumitriu’s long-term artistic practice is focused around microbiology and collaborative practice – Communicating Bacteria builds strongly on Dumitriu’s earlier collaborative work. Dumitriu will work using this new area of research as a basis for the development of a body of new work that will include textile designs with dyes made from bacteria that change color dependent on the behavior and communication of bacteria, crochet patterns based on bacterial responses, interactive interventions that are modeled according to the behavior and communication across bacteria.

Text via Anna Dumitriu

Design · Digital Media · Fashion · Film/Video/New Media · Motion Graphics · Performativity

No Image, Commercial Breaks

The No Image Commercials were originally conceived as a back-story for the girlfriend character (played by Busy Gangnes) in the No Image performance who mysteriously dies. The idea was to imagine this character as having a career as an actress and so she lives on in these commercial sequences. We drew from the narrative this idea that she committed suicide because she was tired of being a stay at home girlfriend. We wanted the commercials to reflect the sensibility of the stay-at-home mom.

We find that commercials targeting this demographic are very depressing. They speak to a solitary female and suggest all of the things that are lacking or need improvement in her life. You aren’t happy enough, your house smells bad, your hair doesn’t have enough bounce. We wanted to use the language and production value of high end commercials to promote these thoughts. To achieve this we worked with a team of directors, animators, photographers, stylists, and hair + makeup artists who were well versed in the language of commercials.

Artist/photographer Shinichi Maruyama and his team captured the high speed camera live action footage. Stylist Alice Bertay created a house wife inspired by typical Hassidic clothing. Co-director Jonathan Turner created all of the camera movement and 3d animation while co-director Alan Bibby assembled the pieces into the final composition and added the final coat of polish. Finally Busy Gangnes created the soundtrack, attempting to use the emotional effect of a new age sound aesthetic to pull at your heart strings and encourage the consumer to take the pill.

The Pharmaceutical Commercial references an amalgamation of commercials targeting everything from ant-depressants to Glade air fresheners. We were most interested in an existing commercial that presented a dilemma between the comfort of being inside and the dangerous, allergy-filled outside. Only a drug could help you bridge the gap. We thought this really connected with the depressed girlfriend character and her dilemma with her relationship. She was seemingly stuck inside and powerless to get out. The product the commercial is selling helps the consumer straddle that line in a state of harmony (or confinement). The room setting, designed by Shawn Maximo, incorporates objects from past, present and future Yemenwed projects. This helps to tie it further into the narrative taking place as viewers can see the similarity between the items on stage and in the commercial.

Via YEMENWED

Fashion · Performativity · Sculpt/Install

Flying Birds on your Fingers. The Kinetic Rings of Dukno Yoon



Dukno Yoon
: Intrigued by machines and their movements, mechanical structure has become the most crucial formal language throughout my body of work. Mechanical structure as a form fascinates me in two aspects. First, structural form can achieve complexity yet simplicity at once because of the ingrained logic behind it. Additionally, mechanical forms involve movement that is not random, but rather is designed or devised, and thus can be interactive. Working in particular with mechanical movements that interact with and involve viewers allows me to give vitality to objects. My wearable/kinetic works are intended to exist between jewelry and sculpture. They stand independently while their close connection to the body creates an intimate relationship with the viewer.


Constrained Wings : Built upon wind-up movement taken from an antique metronome, this piece transforms the rhythmic pendulum movement to flapping and floating wings.

Via Department of Art. Kansas State University

Book-Text-Read-Zines · Earthly/Geo/Astro · Fashion · Performativity · Technology

Spacesuit : Fashioning Apollo

On July 20, 1969, the bodies of Neil Armstrong and Buzz Aldrin were protected from a lunar vacuum by only twenty-one layers of fabric, each with a distinct yet interrelated function, custom-sewn for them by seamstresses whose usual work was fashioning bras and girdles. This book is the story of those spacesuits. It is a story of the triumph over the military-industrial complex by the International Latex Corporation, best known by its consumer brand of “Playtex”—a victory of elegant softness over engineered hardness, of adaptation over cybernetics.

Spacesuit tells the story of the twenty-one-layer spacesuit in twenty-one chapters addressing twenty-one topics relevant to the suit, the body, and the technology of the twentieth century. The book touches, among other things, on eighteenth-century androids, Christian Dior’s New Look, Atlas missiles, cybernetics and cyborgs, latex, JFK’s carefully cultivated image, the CBS lunar broadcast soundstage, NASA’s Mission Control, and the applications of Apollo-style engineering to city planning. Through it all, the twenty-one-layer spacesuit offers an object lesson. It tells us about redundancy and interdependence and about the distinctions between natural and man-made complexity; it teaches us to know the virtues of adaptation and to see the future as a set of possibilities rather than a scripted scenario.

Nicholas de Monchaux, the author of this book, is an architect and urbanist whose work concerns the nature of cities. He is Assistant Professor of Architecture and Urban Design at UC Berkeley, and has worked as with Michael Hopkins & Partners in London, and Diller + Scofidio in New York.
de Monchaux’s design work and criticism have been published in Architectural Design, Log, the New York Times, and The New York Times Magazine. His parametric study of ecologically transformed “gutterspace,” Local Code/Real Estates, was a finalist in the WPA 2.0 Competition in 2009 and was featured at the 2010 Biennial of the Americas.

Text taken from Fashioning Apollo

Fashion · Film/Video/New Media · Performativity

Snowboarding in an LED suit

A Night-time Snowboarding Short Lights Up the Last of the Winter Snow

Fashion photographer and filmmaker Jacob Sutton swaps the studio for the slopes of Tignes in the Rhône-Alpes region of south-eastern France, with a luminous after hours short starring Artec pro snowboarder William Hughes. The electrifying film sees Hughes light up the snow-covered French hills in a bespoke L.E.D.-enveloped suit courtesy of designer and electronics whizz John Spatcher. “I was really drawn to the idea of a lone character made of light surfing through darkness,” says Sutton of his costume choice. “I’ve always been excited by unusual ways of lighting things, so it seemed like an exciting idea to make the subject of the film the only light source.” Sutton, who has created work for the likes of Hermès, Burberry and The New York Times, spent three nights on a skidoo with his trusty Red Epic camera at temperatures of -25C to snap Hughes carving effortlessly through the deep snow, even enlisting his own father to help maintain the temperamental suit throughout the demanding shoot. “Filming in the suit was the most surreal thing I’ve done in 20 years of snowboarding,” says Hughes of the charged salopettes. “Luckily there was plenty of vin rouge to keep me warm, and Jacob’s enthusiasm kept everyone going through the cold nights.”

Via NOWNESS

Fashion · Film/Video/New Media · Motion Graphics · Performativity · Sonic/Musical

The First cycle: From the yarn to the show

The first cycle. A visualization of a creative production process, made for fashion designer Borre Akkersdijk.
An animation where the viewer is being taken by fiction and reality into the creative concept of it’s designer.
The animation was the introduction of his fashion show ‘The first cycle’ -from the yarn to the show- at the fashion week in Paris.

This animation was realized on the Motion cabinet by Niels Hoebers.

Design · Fashion

Foldable Bike Helmets

‘Overade’ is a foldable urban bike helmet, designed by Patrick Jouffret of french design studio agency 360 in collaboration with engineer Philippe Arrouart. The device provides as much protection as a standard bicycle helmet but folds up to a compact, easily transportable size when not in use. Small enough to slip into a purse or backpack, the design aims to address the low percentage of urban bicyclists who utilize helmets. First prototyped in 2010, ‘Overade’ is expected to enter commercial production within 2012.

Via Designboom

Architectonic · Design · Fashion

Noriyuki Otsuka Creates Le Ciel Bleu, Japan

Japanese based designer Noriyuki Otsuka recently completed the design of a all white shop with a mesh portal in the upcoming neighborhood of Umeda in Osaka, Japan. The design of LE CIEL BLEU is based on his design philosophy “Nothing is everything,” then Otsuka brought the design to life with his other philosophy “Mixtures of transparency.”

With these two concepts in mind, Otsuka and his team built a 2992 sq.ft. space using an array of white and cream hues with a large architectural element with in the space. We caught up with the architect who explained that the “interior space was a cylinder made with a structurally self-supporting mesh.” He noted that “because of the size of the feature I wanted to avoid integrating it too much with the surrounding space, so deliberately aligned it off center from the axis of the building.” By using this layout, the architectural portal became a strong design feature in the shop.

The floor was hand painted with original gold paint, while the walls and ceiling were finished in an acrylic emulsion paint.

Text and Images via Knstrct

Fashion · Performativity · Sonic/Musical

Botas Picudas: Mexican Pointy Boots

Last year, Vice travelled to Matehuala, Mexico in search of dance crews who wear extremely pointy cowboy boots called botas vaqueras exóticas.

Vice: Last month we went to the dusty city of Matehuala, Mexico, in the northern state of San Luís Potosí on the high plateau of the Huasteca Potosina, in search of the pointiest long-toed cowboy boots ever made. Over the past year, the botas vaqueras exóticas phenomenon has overrun the rodeo dance floors and clubs of this area, much to the dissatisfaction of Mexicans who critique the fashions of their countrymen on hotly trafficked style blogs.

But we were told we were too late, that the wrongly maligned wearers of what are by far the most wondrous footwear we’ve ever seen had been replaced with short, square, “pig-nosed” boots by stubby contrarians.

We’d seen the occasional report about the exotic pointy-boot trend making its way stateside, spreading into Texas, Tennessee, Oklahoma, and other places where big groups of immigrant Mexicans have taken root, and we expected that the odds were pretty low that the style had phased out of Mexico completely. So we made our way to Mesquit Rodeo and Desierto Light, two cowboy venues in Matehuala, where party promoters host dance-offs to music known as tribal guarachero. Essentially, this sound is a combination of thumpy house music, ancient Hispanic chants and flute work, and Colombian dance songs known as cumbia.

Photo by Edith Valle. Via VICE

Design · Digital Media · Fashion · Technology

Not Flashy Enough? Wear your LED Television

Wearable displays have been used to make a high-tech game of tag, and some have been made into tattoos. One tinkerer in Arizona decided to make one that could be worn as a jacket and show his favorite characters from The Simpsons.

David Forbes, an electrical engineer by trade, wanted to build something really cool to wear at the Burning Man festival. So he re-purposed a relatively simple flexible circuit board covered with LEDs. He made the first with 30 rows of four LEDs each and then contracted a manufacturer to build 175 more of them. He attached them to an old coat and was able to build a display with a 160 x 120 resolution, which he notes on his blog is exactly

Part of the set-up is the same kind of chip used to scale down the images for security cameras, and another is the same type of chip used to control the big LED signs used for advertisements. Adding a small set of circuits that convert the video output of the iPod to the smaller resolution, he was able to put together his wearable display.

The only down side seems to be getting through airports. Forbes also noted that he wasn’t able to create a pair of pants, as the curves over the thighs proved complicated. But he has designed vests.

If you want a coat like this it will be expensive, largely due to the cost of the LEDs. For $39,995 Forbes will make you one that is a full wrap-around display; a front-only will set you back $24,995. Wait time is about four months.

Besides creating a walking billboard one idea is to attach a camera that transmits a picture of the scene on one side of the wearer, creating a kind of optical camouflage. On the other hand, it could be great dance club wear — this might be a big seller among trance music and Daft Punk fans. Text by Jesse Emspak. Via Discovery News

Events · Fashion · Human-ities · Social/Politics · Sonic/Musical · Videos

Let Them Eat Kulfi: France Escapes to Fantasy India

MIRA KAMDAR: The French have found a way to cope with the unrelenting bad economic news in Europe: escape to India. Not the real India but a fantasy land far removed from the realities of sinking currencies and credit-rating downgrades.

Paris metro stations are papered with huge posters for “Rani,” this year’s Christmas-season television special about the improbable adventures of a dispossessed marquise in 18th-century France and India. While, for a much more elite public, the house of Chanel unveiled on Dec. 6 to 200 handpicked guests, including Frieda Pinto and Sonam Kapoor, its Paris-Bombay collection at a sumptuous durbar in the Grand Palais.

The title “Rani” is helpfully translated for the French public as “the Hindi word for the raja’s wife.” The raja, who makes the French renegade Jolanne de Valcourt his wife, is played by Hrithik Roshan, the only name Indian actor in the series. The lead role is played by French actress Mylène Jampanoi who was married in real-life to Indian model and actor Milind Sonam. Continue HERE

Digital Media · Fashion · Performativity

H&M Puts Real Model Heads On Fake Bodies

Jenna Sauers: The bodies of most of the models H&M features on its website are computer-generated and “completely virtual,” the company has admitted. H&M designs a body that can better display clothes made for humans than humans can, then “dresses” it by drawing on its clothes, and digitally pastes on the heads of real women in post-production. For now — in the future, even models’ faces won’t be considered perfect enough for online fast fashion, and we’ll buy all of our clothing from cyborgs. (This news sort of explains this.) But man, isn’t looking at the four identical bodies with different heads so uncanny? Duly noted that H&M made one of the fake bodies black. You can’t say that the fictional, Photoshopped, mismatched-head future of catalog modeling isn’t racially diverse. Via Jezebel

Fashion · Technology

Cotton fabric cleans itself when exposed to ordinary sunlight

Imagine jeans, sweats or socks that clean and de-odorize themselves when hung on a clothesline in the sun or draped on a balcony railing. Scientists are reporting development of a new cotton fabric that does clean itself of stains and bacteria when exposed to ordinary sunlight. Their report appears in ACS Applied Materials & Interfaces.

Mingce Long and Deyong Wu say their fabric uses a coating made from a compound of titanium dioxide, the white material used in everything from white paint to foods to sunscreen lotions. Titanium dioxide breaks down dirt and kills microbes when exposed to some types of light. It already has found uses in self-cleaning windows, kitchen and bathroom tiles, odor-free socks and other products.

Self-cleaning cotton fabrics have been made in the past, the authors note, but they self-clean thoroughly only when exposed to ultraviolet rays. So they set out to develop a new cotton fabric that cleans itself when exposed to ordinary sunlight.

Their report describes cotton fabric coated with nanoparticles made from a compound of titanium dioxide and nitrogen. They show that fabric coated with the material removes an orange dye stain when exposed to sunlight. Further dispersing nanoparticles composed of silver and iodine accelerates the discoloration process. The coating remains intact after washing and drying. Via PhysOrg

Fashion · Human-ities · Performativity · Technology

The First Great Paradox of Contemporary Cultural History

Kurt Andersen: For most of the last century, America’s cultural landscape—its fashion, art, music, design, entertainment—changed dramatically every 20 years or so. But these days, even as technological and scientific leaps have continued to revolutionize life, popular style has been stuck on repeat, consuming the past instead of creating the new.

The past is a foreign country. Only 20 years ago the World Wide Web was an obscure academic thingamajig. All personal computers were fancy stand-alone typewriters and calculators that showed only text (but no newspapers or magazines), played no video or music, offered no products to buy. E-mail (a new coinage) and cell phones were still novelties. Personal music players required cassettes or CDs. Nobody had seen a computer-animated feature film or computer-generated scenes with live actors, and DVDs didn’t exist. The human genome hadn’t been decoded, genetically modified food didn’t exist, and functional M.R.I. was a brand-new experimental research technique. Al-Qaeda and Osama bin Laden had never been mentioned in The New York Times. China’s economy was less than one-eighth of its current size. CNN was the only general-interest cable news channel. Moderate Republicans occupied the White House and ran the Senate’s G.O.P. caucus.

Since 1992, as the technological miracles and wonders have propagated and the political economy has transformed, the world has become radically and profoundly new. (And then there’s the miraculous drop in violent crime in the United States, by half.) Here is what’s odd: during these same 20 years, the appearance of the world (computers, TVs, telephones, and music players aside) has changed hardly at all, less than it did during any 20-year period for at least a century. The past is a foreign country, but the recent past—the 00s, the 90s, even a lot of the 80s—looks almost identical to the present. This is the First Great Paradox of Contemporary Cultural History. Continue HERE

Design · Fashion · Performativity · Technology

Performative Wearables

Agata Olek

V2: Since wearable technology pieces are often designed to be interactive, and in most cases are presented to an audience in some sort of way, we thought it was interesting to do a thought experiment: can every ‘wearable’ be considered a performative work, and can this approach help to design and create more meaningful projects?

When Valerie Lamontagne was ‘researcher-in-residence’ at V2_Lab, we dedicated two editions of the eTextile Workspace to the topic of ‘Performativity’. We had intense discussions, and these notes try to give an overview of what has been said and thought on February 10 and March 10, 2011. To better follow this discussion, we will define the relevant keywords first, as we understand them. In between the text, we put statements and questions for the reader. We don’t have the answers; we just want to share our thoughts with the world and tickle your brain.

Wearables

What is a ‘wearable’? We define it as ‘something designed to fit the body and to stay there when you are not actively holding it’ (as opposed to ‘portables’). The BODY is an essential component, a structure to hold it up, and to make a wearable ‘work’.

This provokes the very important question: does it work?? And if not, did it fail as a wearable? (“do” can be both input and output. Input is things like energy harvesting, CO2 sensing, solar panels. Output relates to sound, light, visual change). Remark on the side, to test the definition: Is a piece of cloth still considered wearable technology if you put hundreds of LED’s on it, without including the battery? How is this different from a garment studded with Swarovski crystals? Continue HERE