Previous centuries have been defined by novels and cinema. In a bold manifesto we’re proud to debut here on Kotaku, game designer Eric Zimmerman states that this century will be defined by games.ore
Below is Zimmerman’s manifesto, which will also appear in the upcoming book The Gameful World from MIT press. We invite you to read it, to think about it and even to annotate it. Zimmerman’s manifesto is followed by an exploration of the ideas behind it, in an essay by author and professor Heather Chaplin. In the days to come, we’ll be expanding the discussion even further with perspectives from other gamers and game-thinkers. But let’s start with the big ideas. Let’s start with a manifesto by gamers, about games, for the world we live in…
Games are ancient.
Digital technology has given games a new relevance.
The 20th Century was the century of information.
In our Ludic Century, information has been put at play.
In the 20th Century, the moving image was the dominant cultural form.
The Ludic Century is an era of games.
We live in a world of systems.
There is a need to be playful.
We should think like designers.
Games are a literacy.
Gaming literacy can address our problems.
In the Ludic Century, everyone will be a game designer.
Games are beautiful. They do not need to be justified.
Expand on each of these claims HERE