Myths used to be in our verbal traditions, in our religious parables, in our folk songs. Now, myths are in our movies, our plays, our pop anthems, our cat videos, our comics, our television shows as they spin out over decades, our political sound bites and our corporate press releases. They’re coded into every kind of medium, art form, aphorism and anecdote. Some are disguised as history and theory; others masquerade as universal themes, woven into specific stories by force of habit and intuition. It is the repetition of these stories in all these forms, stubbornly reciting the tautologies of our collective past, that makes them indispensable, the tensile layer between our levels of awareness.
Myths are in our history books, complete with footnotes and citations.
And myths are in our video games.
“Myths have no life of their own. They wait for us to give them flesh. If one man in the world answers their call, they give us their strength in all its fullness. We must preserve this myth, and ensure that its slumber is not mortal so that its resurrection is possible.” – Albert Camus, Prometheus in the Underworld, 1947
Excerpt from a text by Jesse Miksic at Berfrois. Continue HERE